The object is just like real golf: sink the ball in as few strokes as possible. However, in this multiplayer game, players are dealt cards that can be played on others that either help or hinder their golfing game.
Made in FL Studio.
Plays when the game is first loaded.
Plays while the player is golfing off the green.
Plays while the game is paused. Nice scorecard!
Plays while the player is putting.
Plays while the player is putting for an Eagle or Albatross.
First are general SFX, then card play SFX then crowd SFX.
Each hole was designed to with a fundamental challenge/gimmmick.
This par 4 encourages the player to cut across the water for a closer approach shot to the green (but risk losing their ball to the lake).
This par 4 has two paths, one with high ground and the other with low ground.
This par 4 offers the player a tough shot of cutting through the trees.
This par 3 doesn't have a straight shot to the green. The player must curve the ball around the tree to stay on par.
This par 5 is long, dead straight, and downhill. Save your power shot cards for this hole and smack it!
A greedy player might hit the ball too far and get stuck behind the tree in the dead end on this par 4.
This par 5 can be completed in 4 strokes if the player can pull off a precise drive onto the small island.
The ball will bounce and rolls towards the hole no matter where it lands in this par 3.
There is a river right at the average drive distance. The player must hit a weak drive on this par 4.
Made in Blender.
This helps the player spot the hole from far away. The flag flapping is a looping cloth simulation.